This piece is called Spit. It unites detached objects through the intimate space of a mouth. It is trying to play with the motifs of surrealism while staying true to the aesthetic of my series of mouth works. It allows a broader audience to see into this intimate space and relationship between objects. It is a VR environment using Occulus Rift. The secondary audience view the piece through a projection mapped feed onto a lip sculpture carved from plywood. This work brings together the singular experience of VR and an aesthetically interesting secondary viewing. I used the Structure sensor to scan in objects which I then edited in Meshlab. I also used Sculptris and Rhino. The scene is created in Unity and shaped through Millumin. There are a few programmed reactions the objects have such as running away from the player or dissipating when the player gets close.
Spit- front view, Fall 2015, Plywood, projected video, 2.5’x3’x6”
Spit- VR view, Fall 2015, Plywood, projected video, 2.5’x3’x6”
Spit- side view, Fall 2015, Plywood, projected video, 2.5’x3’x6”